Counter-Strike: Global Offensive Danger Zone
(Great Battle Royale Game)
Counter-Strike:
Global Offensive just went free to play and at the same time the game
got its own version of Battle Royale mode called Danger Zone. And Danger
Zone is pretty good.
Counter-Strike: Global Offensive was Valve's staple
multiplayer title until it was surpassed by Dota 2, a free-to-play game
that, logically, garnered noticeably higher player counts compared to
CS: GO, a pay to play title.
But during 2017 both games were surpassed by a new kid
on the block called PlayerUnknown's Battlegrounds, a Battle Royale
multiplayer title that proved that gamers got tired of tried and true
formulas seen in countless Counter Strikes, Battlefields, and Call of
Dutys of the world.
They wanted something different and they showed that by
launching PUBG to the stratosphere and making it the most popular game
on Steam by a huge margin despite the fact the game retailed for $30,
which is a pretty high price for a simple multiplayer game that came out
with just one map, stupendous amounts of bugs and glitches, and horrid
optimization. But it was so fun that masses crowned it the most popular
game in the world.
And then Fortnite happened and took the crown but it was
too a Battle Royale game only this time a free to play one. So, Valve
took the feedback and incorporated a Battle Royale mode into its most
popular offering, called it Danger Zone, and at the same time made CS:
GO free to play. So, is Danger Zone any good?
Before we ride into the Danger Zone, let's explain how
this new, free to play version of Counter-Strike: Global Offensive
works. Firstly, the game is free for everyone to download and play and
that means that all game modes are available.
If you bought the game back in the time when it was a
paid title you got some trinkets like a "commemorative Loyalty Badge,"
an MP5-SD submachine gun, Prime status, and exclusive Prime drops. Now,
Prime status means you will be matched only against other Prime players
(meaning only with other players who purchased the game before it went
free to play), and that you receive special drops meaning you will get
crates that have a higher chance of dropping rare skins.
And well, that's all. We suppose that it is possible to
play with friends in case they own free to play version of the game.
That didn't go well with players and CS: GO now has a Mixed recent
reviews rating but oh well, it would go the free route eventually so
that's not a huge disappointment. Valve should just watch for those
freebie cheaters and hackers and all will be just fine.
Now, once you fire up the game you will be welcomed with
a start screen that is all about Danger Zone and from there you can
jump into the Battle Royale action, CS: GO style right away. The Battle
Royale mode can be played solo or in teams of two and three and it
pitches 16 players (18 when playing on teams) on a new (and by CS: GO
standards, huge) map called Blacksite.
You will first have a chance to chill and prepare during
the 2 minute-long warm-up period during which you can exercise your
shooting skills and get to know the map. After that, the game starts and
right from the beginning you'll notice that Danger Zone is a pretty
unique take on the Battle Royale genre. First of all, each player has a
tablet (which can be activated by pressing Tab key) that provides a
plethora of information and is a very important tool in Danger Zone.
So, once the game commences you and other players won't
fly inside some plane, waiting to hover over your drop point of choice.
Instead, you will mark your drop off point by clicking on an area on
your tablet. The game is divided into hexagonal tiles and each player
can land into one tile on the map. That means that two players cannot
land on the same hexagon and it also means that you will know where
other players are spawning because all landing sports are visible to all
players, which is pretty interesting. After everyone picks their
landing spots the match begins with players being dropped from choppers.
And again, you can see where other players are landing
meaning that you pretty much know where everyone is when Danger Zone
starts. And then, of course, the loot battle begins. But this time, you
won't look for weapons; instead, you can find money which is used to buy
weapons. The map is filled with crates - which contain various bombs
found in CS: GO as well as healing packs - and ammo stashes and melee
weapons but guns are extremely hard to find.
You can only find pistols and that is if you're lucky.
In Danger Zone, you use your buy menu (which can be accessed by pressing
B) to buy weapons from your tablet which then are delivered to your
location with flying drones. And this is another mechanic that allows
players to locate other players on the map. Just follow a drone and you
will get the location of your enemy. On the other hand, drones can be
used as a great ruse by luring enemies to one spot and then killing them
once you notice them following your drone.
The interesting thing is that you can't simply order any
weapon you like; the buy menu is unique for each match and is made out
of a limited selection of weapons. Weapons are the same as in the main
game and they behave the same. That means same spread patterns, the same
lack of scopes on most weapons and the fact that you cannot find and
attach various attachments (like scopes, suppressors, grips, etc.).
This makes for one bare knuckle Battle Royale game many
gamers won't like, especially those who love PUBG or Blackout, the
Battle Royale mode found in CoD Black Ops IV. But we have to say that we
really like this simplistic weapons system. You simply loot some cash;
buy a weapon you like (and know to play with) and then simply wait for
it to be delivered.
Drones can also deliver all kinds of cool goodies like
bombs and armor (the game contains just one armor+helmet combination
known from classic CS game modes), a radar jammer that makes you
invisible to other players (your tables shows each hexagon that contains
at least one players in bright yellow), health shots, and upgrades that
improve your delivery drones and your tablet map.
Ammo is extremely scarce in Danger Zone and any weapon
your order comes with just one full clip with Ammo stashes containing
extremely small amounts of ammo (about a clip and a half, depending on
the weapon you used them for) but the good thing is that you can order
extra ammo to be delivered via drones from your tablet shop. All this
makes a simple yet effective Battle Royale formula that prevents players
from camping (because they can't loot money needed for buying weapons
or looting ammo from stashes) and makes the experience more dynamic than
in other games.
And in most cases, you won't be able to kill other
players from the get-go because you probably won't find any weapon
(except some pistol with six or so bullets, which is useless unless you
are extremely precise with your shots) making looting money your primary
concern during the early game. And when you kill someone their whole
inventory simply explodes (like in Fortnite) and then you can simply
collect their equipment and money. The one important difference to other
Battle Royale games is that there isn't any ammo available to collect
after you kill someone; you can either take their weapon and that's all.
And once you get a proper rifle the fun starts. The map
is pretty large by CS: GO standards but it is tiny compared to other
Battle Royale games. It can be fully traversed in a couple of minutes
making matches noticeably shorter than in other Battle Royale games. You
can learn the whole map in just half a dozen matches and we like the
fact that Blacksite goes against the dominant trend in Battle Royale
games where maps have to be huge areas populated by 100 players. The
small map size leads to short and dynamic games; a regular match can
last less than ten minutes, which we really like.
There're no idle and dead periods where you search for
weapons and gear or simply search for players to shoot at. As the
battlezone shrinks (it shrinks by making more and more hexagons red and
deadly) and it shrinks pretty fast, you can see where other players are
by looking at your tablet and will always be able to simply go to a part
of the map occupied by other player(s) and start a shootout; or you can
avoid those areas and let enemies kill each other.
The choice is yours but even if you avoid hexagons
occupied by other players chances are someone will come to you meaning
that Danger Zone does not allow for quiet periods where nothing is
happening. Using tablets often for gaining intel makes you vulnerable
because you won't have time to react in case someone starts shooting at
you. This tradeoff between always knowing where others are and
practically being a sitting duck in case you always stare at your tablet
is an interesting high risk, high reward gamble that can mean the
difference between the victory and defeat.
Despite the fact that the game promotes action we would
like to see more players on the map because after the early
slaughterhouse the mid-game can be a bit boring because the large
portion of the map is still safe to roam through meaning that even if
you go after other players by looking where they are on your tablet,
they will be gone by the time your reach the said area. Of course, in
the context of Danger Zone ten-minute-long matches these idle periods
last for maybe a couple of minutes but still, something like 24 players
would really liven up the mid-game and make it way more interesting.
Next, we don't really like the map because it is simply
too flat. While other similar games feature lots of hills, tall
buildings, and other types of ways to get to the higher ground (like
building it yourself in Fortnite), Battle Zone features mostly flat
terrain without really tall building or hills that allow players to see
huge portions of the map.
On the other side, this makes for a tense gameplay
filled with close quarter and mid-range combat which puts sniper rifles
at a noticeable disadvantage (and thank god for that!). The other thing
we didn't like is the fact that armor can really be a game changer.
Players carrying armor are much harder to kill (especially when we take
into account ammo scarcity) and armor is relatively hard to find.
Yes, you can buy it and get it delivered (it's really
cheap at $500) but that means you will make yourself a vulnerable target
because someone might follow your delivery drone and no, you cannot buy
equipment in batches, each item is delivered separately.
Overall, CS: GO Danger Zone is a pretty unique Battle
Royale mode. It allows you to select your landing spot, it shows
location of other players at all times promoting constant action, it
supports just 16 players per match (and again, something like 24 players
would be much better), it doesn't feature randomly placed weapons, and
it plays on a map that is extremely tiny compared to other Battle Royale
games.
It also features bare-bones weapon system without any
attachments or any kind of inventory (all that you have is always shown
on the lower right part of the screen) but that just makes the game even
faster paced. And we love it! Matches are much shorter and you can play
more than a few in just half an hour; you cannot randomly find an OP
weapon and you have to buy one instead. Delivery drones give so many
possibilities to both sides and are a great addition, and the simplistic
nature of the game makes for a simple, unrefined fun that is free to
play.
If you like Battle Royale games you should definitely
try Danger Zone; it is a simple yet addictive Battle Royale derivate
that provides a unique experience no other Battle Royale game offers.
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